class_name = "CTank"
object_name = "TestTank"
detail_type = "DET_TANK" //list of types is in \inc\SimulationSystem\DetailTypes.inc

VisualImage=0,"graphics/vehicles/TestTank/TestTank.mgm",true

ImageAttr=24	// IA_NOMINPIXELS | IA_NOMINPIXELS
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

CollisionBody="graphics/vehicles/TestTank/TestTank.col"

ConvexAnimThreshold=0.0005	//  

SoundScript="LuaScripts/Sound/Vehicles/PzIII.cfg"

[attach=0]
	position= -0.17, 0.7, 0
	object = "LuaScripts/WorldObjects/Bots/BotDriverTank.txt"
[end]

TargetHeight = 1.3			//            

CommandMonitor="LuaScripts/WorldObjects/VehicleMonitor.txt"

sendrate = 20				//    50     (=20    2.5)

PrioritySpeed = 4.5			//  ,      ,        
Mass = 19500.0				//   
WidthTrack = 2.7			//   , ..        
LengthTrack = 2.89			//    
StartEngineForce = 100.0	//  ,           
MaxEngineForce = 63000.0	//    ,   ,           0.9,      
MaxTransmissionKoeff = 5.0	//      ,  ,     \Missions\TestTank_hill.Mission     1.1..1.2/
TrackDistance = 0.230		//       
WheelRadius = 0.768			//   ,    .  Pz3    4 ,       ,     4  
CrrExt = 4000.0				//    ,   
Crr = 2000.0				//   ,   
Cdrag = 50.0				//    ,    
Csf = 0.25					//     ,  ,        (  )
Crt = 10.0					//  
Cbraking = 9000.0			//   
Cang = 30.0					//    
MaxTurningAngle = 30.0		//     
OrientSmoothParam = 0.01	//       /
WheelSmokeArg = 61012		//   
LightsCount = 1				// -   
LightsArgBase = 60200		//   
FreezeOnDestroy=true		//   , true -   ,   -    

energyloss="",true,5.0,200		//     , true -       -,       ,        
energyloss="Box000",true,5,1000
energyloss="Box001",true,5,1000
energyloss="Box002",true,5,1000

RegenerationMax = 1.0		//   Life - 
RegenerationMin = 0.5		//   Life,     
RegenerationPercent = 0.0	//  ,  Life  

Firing=0.002				//     ,  Life  
SmokeStartHealth = 0.5		//  ,      
MinFiringHealth = 0.5		//  ,    
MinMovementHealth = 0.25	//  ,    
MinAttackHealth = 0.10		//  ,    

FireEffectTime = 300.0		//       
DestructArg = 281			//  
SmokeArgBase    = 60000		//   
SmokeArgTotalNum = 3		// -  , 1-     60000,   60001,   60002  ..
FiringArg = 60100			//   

ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/TankExplosion.txt"	//    

CriticalWaterLevel = 1.5		//   
CriticalHeigthLevel = 3.0		//      
DivingSpeed = 0.8				//    
ImpulseToDestroy = 250000		//      ,    
ImpulseMinimumLevel = 50000		//      ,     ()

logtreshold=0.0001				//   ,    


[moveDeviator]
  HiFreqAmp = 0.2f
  MaxDeviation = 1.0f
  Periods = 2.1, 0.4;
[end]
accelDirK = 0.3
accelDirSmooth = 0.15
accelSideK = 0.3
accelSideSmooth = 0.15

Armor=50					//  ,  ,        

//  .         30000.

[DmgElement = ammo]
	damageablePart="body_1","body_2","tower"
	LifeRate=30000
	LifeRateFrag=30000
	[ArmorBox]			//    ,     ,   ,     Armor=
		FovH=45			//          ,     ,  ArmorFront
		FovV=45			//          ,     ,  ArmorFront
						//  5        
		ArmorFront=50
		ArmorBack=50
		ArmorTop=5
		ArmorBottom=5
		ArmorRight=50
		ArmorLeft=50
	[end]
	CollisioDamageSens=1
[End]

DebugInfo = false				//           